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Document root :: Basics of Computer Graphics

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This is my final report from Mathematical Gymnasium. It is a text about computer graphics, mostly about 2D algorithms. The text/programs are written to be independent of the graphic environment. There is one C file (primitives.c) that define the graphic primitives, and the rest relies only on those "primitive functions". The example primitives.c is included for the Xlib (a library for X Window System native on all *NIX systems and on MacOS X, and also available on Microsoft Windows, using the Cygwin environment).

The final version is available only in hard-copy, because I mistakingly deleted all the LaTeX and C/C++ sources from the disk after printing :). I have two online versions that differ from the final version only in some details, but are mostly OK.